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The same debuff can be stacked indefinitely with itself on the same target, multiplying its effects for the duration. Debuffs inflicted by curios can generally be prevented by using the correct supply item when activating them.
It is also possible to prevent debuffs from being applied by raising the hero's resistance to them, typically with the use of trinkets or, as a temporary means, through the use of Holy Water. All abilities inflicting debuffs will have a 100% chance of inflicting them before calculating the appropriate resistance value.Ī character affected by a debuff can get rid of it by using Medicinal Herbs. When an ability or trap carrying a debuff effect hits a hero or enemy, a random check will determine if the target will be affected, taking its debuff resistance into account. Some abilities, for example many of the Hellion's attacks, can debuff the user as well. *Debuff cannot be removed with Medicinal Herbs.Ī debuff is usually applied through an ability, though traps can also inflict them upon heroes when being triggered or when disarming fails.
Illumination reduces the target's DODGE. Expose reduces the target's SPD and increases their crits received. Puncture reduces the target's SPD and prevents the target from being Guarded. Vulnerability Hex reduces the target's DODGE. Weakening Curse reduces the target's DMG and PROT. Bellow reduces the target's DODGE and SPD in addition to raising their crits received while marked. Intimidate reduces the target's DMG and SPD. Revenge reduces his own DODGE and increases his DMG taken. *Finale reduces his own DODGE and SPD in addition to raising the amount of Stress he receives. Target Whistle reduces the target's PROT. Open Vein reduces the target's SPD and Bleed Resist. Grapeshot Blast raises the target's crits received. Revel reduces ACC and SPD of all party members. *Barbaric YAWP!, Breakthrough and Bleed Out reduce her own DMG and SPD. Poison Dart reduces the target's Blight Resist.
Flashing Daggers reduces the target's Bleed Resist. *Exsanguinate and Redeem reduce the healing done and received by the Flagellant, as well as his own SPD. Punish and Rain of Sorrows reduce the target's Bleed Resist. Caltrops reduces the target's SPD and increases their DMG taken. Mark for Death reduces the target's PROT. Sniper's Mark reduces the target's DODGE. Suppressing Fire reduces the target's ACC and CRIT. Festering Vapors decreases the target's Blight Resist. *Transform decreases his own SPD if changing to human form. Slam reduces the target's DODGE and SPD. Beast's Bile decreases the target's Blight Resist.