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There are also occasional Mode 7 ‘driving’ sequences, such as the dingy ride down the snowy mountain and mine cart ride from Temple of Doom, which break up the platforming and provide a pleasant surprise for players. The game is a left-to-right dash through traps galore (falling stalactites, bamboo spears, spring-loaded skewers and so on), plus special sequences like running from the rolling boulder in Raiders of the Lost Ark. Without weapons Indy can only punch with his fists, or throw grenades (if he has any).
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The same also applies at the start of each new level, and before boss fights.
If Indy loses a life he loses the weapons he’s carrying and must find and pick them back up again. Indy can use the whip to swing across gaps, and also break down obstructions with it. You of course control Indy, and can run, jump, roll, shoot and use his infamous bullwhip to attack enemies (bats, spiders, Hovitos, Thugees, Nazis, et cetera), although the whip (and any other weapons) must first be found and collected before they can be used. The game features sequences based on the first three Indiana Jones films the first being Raiders of the Lost Ark obviously the second being Temple of Doom (my favourite), and the third being The Last Crusade. Indiana Jones’ Greatest Adventures is a run-and-gun platform/action game developed by Factor 5 (the German team who made Super Turrican, among others), with the supervision of LucasArts, and published by JVC in 1994.
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